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That's how it looks like. There's no way to show something like to our users, sadly.
Did anyone ever had a problem like your game running WAY slower if on an "older" Android version? For example, I have 2 identical phone, but one...
Is there any way I can get into contact with one of the developers?
You saved me, thanks!
Does the author still gives support to it? I'm considering buying it, but I'm scared of doing it then having no way of contacting the author for...
I thought it did, but I can't get it working at all on both Zenfones.
Just wanted to know if the developers of Everyplay are going to add compatibility for those devices, as they're quite popular in 3rd world...
Thanks Teravisor and lordofduct! That really opened up a lot of possibilities for me.
While reading Unity's documentation today I saw this [ATTACH] at http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnBecameInvisible.html...
What about PlayerSettings.Android.bundleVersionCode PlayerSettings.bundleVersion Wouldn't they work for what you want?
Eh, we wanted to upgrade to 5.2 because it fixed that WWW problem about it not showing the error status. If 5.1.4 final solves it then it'd be great.
Also got extreme performance issues on Android after upgrading to 5.2.1p1. Back to 5.1.2 I guess.
@Rick Love It would be fine even if the tutorial was really limited in scope. The problem with fighting games is to understand and learn some...
A fighting game tutorial, ESPECIALLY like Smash Bros, would be simply perfect. I mean, there's no tutorial dealing with something like that out there.
These are great, please keep it up!