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Did you found the solution ? I've got a probleme when switching from one AR Scene to another. The first loaded ARScene works well, the second...
Hi, The multiImageTracker works find for me on Android, Using Destroy On removal on my prefab, everything is smooth. I've got a problem on iOS,...
Great question, I would like responses too.
Hi, What's the best way to have separate AR Session in a mobile app? On the main menu if I choose Game 1 , I want to activate AR Session with the...
Hi, I'm not sure where to post this, we plan to create an app using augmented reality as a tool for Escape Room at home scenarios. The app will...
I was wondering if any solution have been found for that. I'm currenting trying to import some kmz data into Unity and I can't figure out how to...
https://www.reddit.com/r/CitiesSkylinesModding/comments/46qw3m/tutorial_on_how_to_extract_3d_models_from_google/ This method works well, read...
Hi, I've got a similar problem. Using Unity 2018.3.0f2 [ATTACH] Seems like ARFoundation is not part of Unity.XR
Thanks for the support, with the help of a collegue, we managed to make it work. If anybody need to do the same thing here is the complete code:...
Hi, I wonder if some of you ever worked with a tablet such as Getac ZX70 or Panasonic Toughbook FZ-L1, i.e. tablet with external GPS antenna that...
I tried to play around with Command buffer. I read a lot about it and it's still confusing to me. This version get no error, but doesn't display...
Thanks a lot for the detailed solution, I'm not sure of what the buffer variable should be ? Do i need to create a new one like CommandBuffer...
There is OnRenderObject , looks like I'm screwed :( using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices;...
The shader used by the kinect is this one Shader "Unlit/KinectMeshVisalizer" { Properties{ _EdgeThreshold ("edge max length",...
Thanks, for the advice, looking at FrameDebugger, I got this : [IMG] Looks like the kinect mesh is a draw procedural coming after the render...
That was my first guess but the glass material's queue is 3000 (transparent) and the kinect mesh is 2000 (opaque)
Hi, I've been working with a Kinect v2, from which I got a PointCloud style object, that is included into my virtual sceen. It works like a charm...