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I've copy pasted your code to a new file and it's importing fine without any warnings. Is there anything else in the file? Is the file named...
Correct, it's in a9.
Not for extracting class names and namespaces from cs files. This might change in the future.
There was a bug in interpolated string parser. It wasn't handling ( character immediately followed by ). The fix should be released in the next...
ARM64 support is coming to 2017.4 LTS. Initial testing has already started, stay tuned for further updates :)
Right. I would personally love to see Mono support ARM64 but there are practical reasons why we can't do that. With Google Play mandatory...
It will likely be similar to iOS :)
Currently there are no plans to deprecate Mono on Android.
You'll be able to run your game on iPad so iPhone is not really necessary. Though it's always a good idea to test your game on as many devices as...
That should work just make sure: Script debugging is enabled. .NET 4.x scripting runtime is selected (I assume this is IL2CPP project). Device is...
Just a quick update. Error messages should be better now. Underlying problem was in the rt-voice plugin. It's not that this plugin was broken but...
Yes, it will be similar to iOS. It's possible to split APKs by architecture and we are looking into it...
I'd be interested to get your feedback on experimental Android 64-bit ARM support in 2018.1.0 Beta 2. You can find more details in this blog post....
Should be fixed in 5.4.2p1. I've asked QA to double check on this.
We have finally received repro project and the fix is in place. We'll try to get it out with patch release ASAP. There's no trivial workaround...
We think we have identified the issue and it's a deadlock that happens on single and dual core CPUs only. It's not Windows Phone specific. It...
Hm, could you share your project? Because the code that you pasted works fine in my test project. Or you need to find a way to give us exact error :)
I've tried your code sample and it worked fine with Mail. The only thing that went wrong was that Unity failed to capture screenshot but I fixed...
Windows Phone 8.0 is deprecated, development has stopped and it's very unlikely that this bug will be fixed (especially since it's WP8.0 specific...