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Thank you for the guidance.
Thank you for the guidance
only repeats 1 image and does not cycle through all of them.
So like this? using UnityEngine for (int i = 0; i <= puzzlePieces.Length; i++) { for (int j = 0; j <= images.Length; j++)...
Is there a more efficient way to do this? Without doing it manually? //adding images to the puzzle pieces puzzlePieces[0].sprite =...
This worked perfectly and even synced well with other scripts, thank you.
I didn't think of this thank you so much
just wanted to say thank you
Here is the full script using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class...
Thank you for your prompt response. However, it did not have the outcome I thought it would. With this code, the player will win if any of the...
I want to check the rotation of each element in this array, and if the z rotation of each element == 0, the player wins the game. for (int i =...
everyone who is having the issue the Lunar sale posted his older version this is the 2020 version .....
when i add my own images i get this error any help please? @nicloay
When i instantiate the player gameobject the chidlren object script becomes missing. Script : { public GameObject player; public Vector3...