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Hey all, I've been setting up interactions in our project recently, I have a player class that detects what the player can interact with. Here...
Just ran into this problem myself, any fixes found?
Hey, I'm having this error plus a couple more when I downloaded LWRP, some of the assemblies clash and deleting the .asmdef only causes more...
Would a line like this work instead? transform.rotation = Quaternion.Lerp(fromRot.rotation, toRot.rotation, Time.deltaTime * 0.225f);
It's a var I set up here: Line 14 private float lerpSpeed = 0.225f;
Wouldn't gimbal locks show up in the editor as well? I've had troubles with one before, and was able to resolve it entirely in the editor, so...
Removed the eulerAngles out of the script entirely, same thing happens, both in the editor and in build, so I don't think it's that.
You mean this line correct? if (Mathf.Abs(fromRot.localEulerAngles.y - toRot.localEulerAngles.y) < 3)
Hey all, I've been dealing with this problem (that started happening for no reason) for the past 3 days, and with deadlines tightening, it's...
Hey all, I've been messing with this script for a while. The player uses a wheelchair to move, and while the camera is clamped the right way, it...
Still haven't found a fix for this, can anyone help out?
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I tried your script, but I'm clearly doing something wrong. I placed it inside the Update() on my camera, but now when I move the mouse, the...
I haven't messed with C# in a while and I was having trouble making it so when the player clicks A or D (causing the controller to rotate them...
Hi all, GGJ is currently ongoing and I'm having trouble with this script, it works as intended supposedly. It's a wheelchair controller with...