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I am also looking for the right solution of continuous texture downloading and loading. In my case it would be sufficient to reuse the same...
You can actually do if(gameobject), which is overloaded and uses the overloaded == operator
I wrote a proposal to make them overridable on CSharp's GitHub: https://github.com/dotnet/csharplang/issues/2020
@JoshPeterson I went as far as even trying this here: https://github.com/shravan2x/Pdb2Mdb-GUI and it worked. I now have followed the Unity...
As long as it's corners against corners, there is no reason why it should be any different. But a car has wheel colliders or spherical wheels...
@phil-Unity @karl_jones I found yet another two bugs that look like they are caused by the same problem: - case 1083162: VerticalLayoutGroup,...
And how would you go about using the ContentSizeFitter on the TMP AIP? It seems that the nesting and the several components are not handling this...
Hey, I'm on AIP 1.6.1 and this problem already appears in the editor.
@jpienbro another one. I wanted to avoid spaces. So I hooked into OnValueChanged, altered the text in case of a space appearing and reassigned it...
@jpienbro for some reason, when I add a new AdvancedInputField from to menu, it's height is twice as high (640 * 160) and wider than it's child...
Did you consider this line in the docs:
@Stephan_B ah, I see. the path is different from what you said in the other post. It works now.
@Stephan_B I ran into trouble with Unity 2018.2.6f1 and TMP 1.2.4. Even though I manually added the Unity.TextMeshPro assembly to my ASMDEF,...
Uuuuh, does backporting mean you guys already have 2018.3 at hand?
@karl_jones @Liudas @KasparasKralikas Thank you guys very much for taking your time. As it turned out, two of the cases were no bugs, just my...
@karl_jones Ok, here we go: Case 1077920 Case 1077925 Case 1077928 Case 1077938 I stopped there. There's not really a point in trying to get bugs...
Yes I did. Turns out this is some sort of a Unity bug. Scripts are showing as if there was a compiler error even though the console is showing...
I can try, but I'm not sure if I can distinguish between bugs as I don't know if they turn out to be the same. We'll see. I'll post them here
@karl_jones can you give an honest answer about the status of uGUI hat the moment? I'm using Unity 2018.2.6f1 and without any effort I already get...
Hi, I just ran into a NullReferenceException thrown when typing into the Advanced Input Field -> Text field. Steps to reproduce: - Create a new...