A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I figured out a workaround: I had already automated the additive opening of all the Scenes and the baking of the Occlusion Culling data via an...
Imagine you have the following: Scene A, with Cube A at the origin Scene B, with Cube B moved slightly away from the origin, so it would be next...
Hi all, I'm building a game that simulates a mid-century shopping mall in two distinct eras, where the player is able to "time-travel" between...
This was driving me mad, but the answer turned out to be ridiculously simple: I was using "PostProcessingProfile" instead of...
Hi all, I'm writing a script that allows me to change the camera's Post Processing profile when a keyboard shortcut is pressed. I have multiple...
Hi @Jon_Olive - I'm trying to accomplish the same thing! Can you share how you used OnAudioFilterRead for your purposes?
Nevermind, I found the "Stop NaN Propagation" setting, and it is already enabled. Anything else I can try?
Hi @KEngelstoft, Here's texel validity: [IMG] Also when I pick Directionality and Baked Lightmap, the scene doesn't change and looks identical...
Hi all, Ever since updating to Unity 2019 and Post Processing 2.0, I've noticed that randomly, I'll get bright blooms of light appearing at the...
I figured this out. It's kind of ridiculous. Unity should document this better. The intensity float is the desired value I wanted to set in the...
I finally figured this out. My editor script was calling isStatic in the PreProcessor, but I just had to move the code to the PostProcessor for it...
Thank you! I didn't see your message until just now, and I was going to post here how I ended up solving it. Reading your post now, this might be...
I think I figured all of this out, and wanted to update everyone, in case it helps others who have seen similar behavior. A few of the issues...
@bgolus I've seen you post some very useful information about this stuff in other threads I've found online. Wondering if you have any thoughts on...
Hi all, I'm using an Editor script to automatically apply Smoothness and Metallic properties to Materials with certain names, whenever an FBX is...
Thanks. I've tried the StaticEditorFlags, but they don't work either: // find the game object using the asset name GameObject gameObjectFromAsset...
I'm trying to automatically mark GameObjects as Static, to replace the manual workflow of selecting the GO in the Hierarchy panel, going to the...
Hi all, I've been automating my FBX import process, and one thing I'd like to do is set custom material emission intensity values depending on...
@uy3d thanks for letting me know, any idea when the advanced denoising will ship? The colored flags are actually solid. Extruded a tiny bit....
Actually I'm seeing that type of noise in a lot of places upon further inspection. I'm guessing turning down the indirect filtering is partially...