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Edit: Turns out I had a custom attribute called [ReadOnly] in the project... Hello everyone, I have two projects, one of them a simple test...
We're loading out levels asynchronously in small chunks (using SECTR), and unloading the parts that get too far away. UnloadUnusedAssets is called...
We're additively loading small scenes containing terrains. Unfortunately, every time we load one, we get a GPU spike from the...
Thanks for the detailed explanation, and sorry, I didn't notice you editing in the initial explanation in your initial reply. Since builds cannot...
I tested some more. It looks like the difference between Unity input and Rewired is that with Unity input, it won't take the input if you're not...
Well, it turns out this happens with Unity's input as well. Which is pretty odd, I have to say.
As far as I can tell, the M is only "sticking" until the first frame after the unpausing. Unfortunately, that's enough. The way I'm able to repro...
No. I mean the Unity editor pause, which can be triggered either by pressing the middle button at the top of the editor (between Play and Step...
Hello @guavaman, I've looked further into an issue I mentioned earlier on this thread: Sometimes, when I pause the game and later unpause it,...
Hello, I have a weird problem with some key combinations in Rewired. Sometimes when I unpause the game using Ctrl-Shift-P, I seem to trigger an...
@NatureManufacture Any comment on this issue gecko posted a while ago?
@NatureManufacture Any thoughts on the question "gecko" asked?
Thanks for your response, Lennart! This seems unlikely, though, since nobody but me in this project has this issue. Edit: Also, my team mate...
Hello Lennart, I've run into an issue with initializing Vegetation Studio when I load my scene. It seems Vegetation Studio does some work on...
OK, thanks for the explanation. But when looking at our _tarray files, the texture format is DXT5 on both ends. And I didn't see any reference to...
OK, I had a look at the GetNewHash function. It looks like the hash depends on the current platform (we work on both Macs and Windows - would that...
Last time this happened, the files seem to include the config files for what I assume are various MicroSplat setups in various scenes / for...
Hello, I seem to have constant problems with Git and MicroSplat. Many of these .asset files are frequently regenerated when I open Unity after...
Thanks to the both of you for your responses! You've clarified this to me.
Hello, I'm considering moving some of my code over to ECS / Jobs, but I'm finding it difficult to figure out how to do it for many of my current...