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Hello! Our game uses user made asset bundles for custom maps/scenes. We are trying to upgrade to Unity 2022 from 2020, but this causes terrain...
Did you figure out a solution for this?
What's the expected framerate on the lightweight pose estimation? I'm only getting 15fps on a good computer with the trial version
It's the same project and settings at Matt posted above. I believe I found the source of the problem. If I turn off seam-stitching on the...
Pretty sure we tried everything, still don't know what to do. Still don't understand how the same git commit on the same computer in the same...
The double sided GI rendering helped somewhat but there are still plenty of glowing artifacts. We are baking on exactly the same git commit, on...
THANK YOU
I submitted a bug report and project for it already that reproduces it 100%
Good to know! Still occurs in 2020.3.16f1 unfortunately.
Okay I've reported it with a small project replicating it, issue: 1356776. The folder submission is recursive right?
It will completely halt the lightmap bake. It makes it seem like it's still going, but then it will bake forever. It will not go away until all...
Any update on this?
We have some users getting these errors on meshes made in Sabre CSG. 2020.3.14f1 "[PathTracer] Failed to add geometry for mesh "; mesh contains...
I'm getting this issue with a file imported from Sketchup when trying to bake lightmaps "[PathTracer] Failed to add geometry for mesh 'Mesh...
Also looking for this, it worked fine in 5.6 .
Is there a proper way to parent and unparent objects using TimeLine or animations that will be visible in editor? For example: A character walks...
is there any difference between this and 5.6.5p4?
What if they need patches with this?
On 2015 mac and a mid range PC. I had started by putting on every spotlight in my scene (medium sized building, probably around 100 to 150 baked...