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Somewhat similar to the above, is there a way to check if the input is coming in from the mouse? I've got a game where the cursor can be...
So, a little bit of an odd request but I'm looking to make Timeline a bit more "readable" when composing animations/scripting etc. So I'm aiming...
Fantastic stuff Sean - many thanks
I'm trying to make a text clip increment upwards from 0 - n (100 in this case). Using the EaseIn duration, I can get it to do so via InputWeight,...
Hi all, Is it possible to have a singular launch application that can then call/switch to an existing/running application? I've got several...
Sorry if this sounds a little silly but how exactly do you access properties such as rigidbody.isKinematic? Attach baseBehaviour then call through...
Next up was adding in explosions. Some initial tests: [MEDIA] [MEDIA]
Finally back to some physics! I created a base window panel I could then use to start creating a properties window for placed items. In this...
One thing that bugged me whilst working on this was that the phone would have to be held by the character but this would effectively block off...
Next up was figuring out item/player rotation. I wanted the rotation UI to be world-based however parenting the canvas to the item/player would...
Next up was devising some form of item placement system. The aim was to make it super easy for the player to setup the world. The items were...
One of the first things I had to ensure was that the photo could only ever be scored depending if the objects could be seen within the pyramid FOV...
Mini update for Selfie Chaos - it now features a 'like/heart' points system for selfies. The more chaotic or "interesting" the shot, the more...
Hi all, Have been jamming away on an idea and after getting community feedback, have decided to run with it and turn it into a fully fledged...
Hi there, I'm trying to use your flocking behaviour but I can't seem to find any method to set the destination of the flock. I can see there is a...
After a brief hiatus, I'm back working on the game. One of the key issues when demonstrating the game to others was they felt the control system...
Some initial interaction and camera tests: [img]
Checking bulletin board for available jobs: [img]
When starting the game for the first time,the player has to set up a new account (sped up slightly to fit into gif limits!): [img]
So a couple of initial screens should help demonstrate the in-game computer view. After you, the operator, have connected to mission control, you...