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Then I don't think you need to add a facebook sdk explicitly, try removing it
what is your build target?
Hey, I'm writing an android class that creates some data on the java side and it needs to pass back some variables into the C# side. For this I...
Hi, My project crashes after I instantiate the 64th rigidbody. It's strange is there a limit for rigidbodies? Sometimes it seems like I can...
the numbers are uv coordinates, the red arrow is the texture
As far as I know there's no way to have more than one uv per vertex, the only way would be to duplicate the vertices. Here's an illustration on...
Well, in my case, the mesh was a sphere generated procedurally, so I used mirroring to texture the mesh - tile the texture on every quad.
Hi, I have an editor script with a SkinnedMeshRenderer and a Camera, both are set to HideAndDontSave to avoid the scene being marked as dirty...
oh thanks
Hi Prime31, Would you mind adding a new method to FacebookBinding: postMessage( Hashtable options ) that works just like...
Convert the value to a byte array using System.Encoding then convert the array to ASCII and save. When you want to load the string convert it to a...
cool, thanks :D
I tried adding "description" as a key to the NSDictionary parameter in Obj-C and it worked. Source:...
Hi Prime31, Any way to access the description parameter in showPostMessageDialogWithOptions?
You shouldn't use the Truecolor import setting on iOS platform.
Hi, I managed to show a UIWebView that shows content from the internet. But apparently it does not rotate as it should: [media] I'm using...
Hi, I'm trying to get the position where the projectile will hit the ground, on a flat surface I can calculate the hit position with a formula,...
If you set playerAttributes to 0 then it's ignored.
The following code works: ObjC/C++ int _testArray(int* dataPtr) { int len = 5; unsigned char* data = (unsigned char*)malloc(len);...
Hi prime, I have another problem that I can't sort out. I'm using showMatchmakerWithFilters() to filter the different game levels, however I...