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I already provided a repro in post #19 in this thread:...
What?? Why not backport? That doesn't solve the problem at all then! This means developers who used the older versions of SpriteShape2D will be...
Thanks for the update. I fully understand that this takes time for the listed reasons. But when I hadn't heard anything for over a month, I got...
This is getting ridiculous. No news for over a month, still stuck on a several years old version of Unity. It would be nice to get an ETA or...
Any news on this? It's been about a month now, still waiting for this so we can update to the latest Unity version.
Alright, that sounds good. I look forward to it.
So what exactly does this mean? Are you going to update the asset to support 32 bit indices instead?
Newest version still has the same problem: [MEDIA] Modifying the CalculateMaxArrayCount function does not fix it. I did this: [ATTACH] What does...
Yes, exactly. Also, there is no need for a "simplified repro". All you have to do is make a SpriteShape2D, then just move one of the spline points...
Bump again, this is very annoying to deal with.
I reported the bug officially way back in September, and this was the response I got after waiting 3 weeks. [ATTACH] It seems like they do not...
Bumping this because I still haven't found a solution/workaround for this jitter. Edit: Messed around with F-Zero GX and managed to break the...
Yeah, I'm aware of this. I was asking if there's a way around it - or a different approach one could take in order to achieve the desired result....
This was my understanding as well. Do you happen to know if there's anything you can do (besides changing the texture) to smoothly project a blob...
The script just stretches/rotates the decal based on the vehicle model's rotation and velocity. Removing or disabling it has no impact on the...
The decal is a child of the vehicle/ship so that it always follows it at a specific offset (y = -0.5). Here are the decal settings, the material...
I have tried using the Decal Projector feature in URP to create blob shadows. [MEDIA] While I got this to work just fine, there is a very...
Same here, can't upgrade to the latest version of Unity because of this issue breaking my levels, so I'm stuck on 2021.
This is true, but I do not know how to implement this without having to refactor every single trigger in my game so far. I can detect triggers...
Well, that really sucks. Perhaps I should change this specific trigger to use OnCollisionEnter2D instead then. How would I use movement code to...