A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@swantonb sorry for late reply, but I did set "reset and disable all devices" in project settings while using the InputSystem 1.3.0 package. It...
@jonas-echterhoff Thanks for the hint! It looks this was caused by a missing but now required Microphone permission description. Do you need me to...
@swantonb and @dmytro_at_unity I was so excited when I saw both of your answers, but unfortunately neither of them seem solve the issue on my end....
Any ideas from the Unity team? This is preventing building on macOS..............................................................................
I have the same error here from both mac Catalina 10.15 and Monterey 12.2. Unity 2021.2.7f1
I have this error as well. Any updates? I get the stack trace below. The similarity seems to be these are both `EventSource` subclasses, with a...
Fyi for anyone else arriving here, copying the code from RenderingUtils.Blit() will achieve a Blit() function which works both on screen and in...
Unfortunately we need this to work in single pass mode. Our issue isn't related to the shader in this case, but that the Universal Render Pipeline...
Also interested in this. And wondering why so many fields, classes, and properties are 'internal' or 'private' in the URP.
Hello! Will Rewired be able to work with OpenXR? We currently use Rewired, but we are upgrading to OpenXR and the OpenXR package seems to require...
Thank you. I’m sorry I didn’t find that. The underlying VS2019 bug must of been awful to track down.
Unity 2019.1/.2/.3/.4 + Latest Rewired + il2cpp (.net 4.0) + VS2019 == Crash when app is launched Steps to reproduce on my system: Create new...
We are looking forward to UI Toolkit being fully supported for Worldspace interfaces asap. The built-in system is extremely cumbersome for...
I left Valve off my list for a reason :D URP, Windows XR, Magic Leap, and Oculus are out of preview, though. We work closely with Magic Leap and...
Our team recently upgraded from 2019.1 to 2019.3. We have adopted the URP and XR Plugin System which are both very, very welcome developments,...
Good to know, thanks for pointing that out! Thanks Shaun!
I am curious why ForwardRenderer is sealed and not written to be subclassed. Could anyone share more information? For the time being, copying...