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Definitely Bearfruit Studios. Good luck with registering your company. Go for something with as limited liability as possible.
The array you defined is a 2D array. As such, it represents a table-like set of data (thinks rows and columns). Think of the 2D array as follows:...
CPUs are not measured in bytes. Their clock width is measured in hertz (Hz), and even then, they're usually measured in the gigahertz range. Now,...
I've been looking into this too. Seems like now that asset bundles are more widely available (thanks Unity 5!), you could make a package that...
Your current script only assigns an enemy once, when the script starts (during the Awake method). When the current enemy dies, the script never...
You're including System, which has an Attribute class. The serializer may be trying to serialize that, but that Attribute class in System is not...
I've written and published a system like this on the Asset Store. Typically, if you're not using PlayerPrefs, you'd need a system that serializes...
Sorry, had a couple of typos in there (was on my phone). They should be fixed up now.
Unity does not provide ways to determine this. You'll have to implement your own system to determine where the Game Object came from. If you check...
C and C# are fairly different in terms of scoping since C# is an object oriented language. As far as I know, all variables must be encapsulated...
I wrote an object pool system that did what you are looking for. Since GameObject is a class, which are reference types, any equality based check...
Like the above poster said, you need to use the engine provided collision detection methods for this. Try using the method below in your code. I'm...
Not sure if this should go to the game design forums or not. My prototyping stage usually includes at least some rendition of my game's most...
I'm going to assume you're referring to exterior levels or worlds, like the Capital Wasteland in Fallout 3. Real, natural, borders usually consist...
I've always found that those "Ironman" options in games like XCOM: EU are a nice way to save while preventing reckless play. By only allowing one...
Hi Bill, I responded to your email. I deprecated the "PrepareMessage" method in favor of a new method name, which is "WhisperMessage." This is...
Thanks for the feedback! I'll go ahead and update my website with Doxygen documentation for the lite version, since that has all of the main...
I know I responded to BlackManatee by email, but a major update to the Scene Messenger was just released which fixes the above import error and...
Hi everyone! I'd like announce the recent update and redesign of the (Whisper) Scene Messenger! Unity has a robust messaging system that allows...
Hi all, I'd like to announce the release of our newest asset on the Asset Store, the (Whisper) Object Pool! Dynamic resource management drives...