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Hmm, Well I couldn't get the Win7Touch to register for some reason, the touch list was always empty. I got...
Yeah its definitely working, comes with a calibration tool you can see all (apparently 40) touch points. Only tested it with my 10 fingers tho!
Hi. I've got a large 3M display that I'm trying out your script on, were definitely using the Win7TouchInput (I print it out when running) but I...
I have a technical query to do with AssetBundle loading on the iOS platform, specifically the asynchronous aspect. Our basic problem is, while...
Ok, I have sat down with our main graphics programmer and we've found out some interesting behaviours. The idea that AssetBundles "just contain a...
Another strange outcome. When compiling to iPad 2, the shaders now work, but appear to be an older compiled version (we have a cginc that has...
All shaders in the main project are in the Resources folder. We have Windows, iOS and Android bundles, I am definitely loading in the correct...
I know, what I'm pointing out is that I have included the shaders, but they are just falling back to diffuse. However if I then pick the shader...
Hi, I've googled around and I know roughly what goes on with bundled materials that use custom shaders, but I still have issues with then...
In case anyone comes across this in the future. I got a reply from Unity support, calling StaticBatchingUtility.Combine will convert tangents to...
I literally just wrote something for this. It has to be in an editor script, but if you have a reference to the MeshRenderer you want to alter...
Anyone else see this effect with StaticBatchingUtility?
Hi, I'm working on a tilesheet system for merging my gameobjects together into 1 texture / 1 material, and allowing them to still tile within a...
I do appologise everyone for my complete impatience and not actually checking the UnityEditor code base for what I needed :|...
Hi, I was looking into automating lightbaking levels and wondered if it was possible to trigger a Lightbake from a script maybe (something like...
I seem to remeber reading around that some of these can be worked out (also are things like world = _Object2World or _World2Object I think?)...
Ok, I've done a bit more testing, removed the cginc and just pasted it into one shader but still everything was coming out invisible. Did some...
Hi, I was wondering if this is possible, can I put a sampler2D in a custom cginc (that is accessed by multiple functions and various vertex and...
Excellent, cheers, yes setting the starpoint to be the end got it all working, and I agree with Jessy that to me it would make more sense for the...
hmm, I've tried doing that, I set the pitch to -1 but I couldn't hear any sound being played (this is a 2D sound if that makes any difference).