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Nope, I'm drawing the gizmos only on world space void OnDrawGizmos() { if (scale != 0) { for ( float i = 0; i <= length.x;...
Hello, I am facing some trouble when creating a custom grid. I have built a Grid Editor Window that creates a Grid item in hierarchy with a...
Hi! Did you manage to solve this? Same issue here :S
Hi! Great asset! BTW I used my banner ID in the Developer ID field and it works. I might be getting something wrong, if I'm supposed to fill that...
That must be it! Thanks BFS Kyle, you saved my day.
Hello, I'm trying to configure Unity to work with Unity remote. Funny thing though, there is no Unity Remote section under Editor Settings where...
Hello! We are using Unity Pro's Color Correction Lut to enhance our scenes color. We select the Look Up Texture it bases on, we click on correct...
Tried that, but still wont do. It makes sense that BlendOp Max should do the trick but it doesn't Sorry for the late reply, been kinda busy
Hi, I am playing around with blend modes to see if I can manage to achieve an effect. I have two transparent quads and when they overlap, the...
Hi Iron-Warrior, did you manage to make a trail to render horizontally? I'm searching for docs on this subject since I've got to do something like...
Hi there gradus, did you manage to use normals and for example, lightDir in a surface shader? I think i'm in a similiar situation you were couple...
Hello, did you manage to solve this? I'm facing the same issue here =) Thanks
Thank you for your answer RC-1290! Even though, this is kind of weird because Beast seems to be getting a custom Vertex/Fragment shader. Is it...
Hello, I am experiencing a problem when trying to bake a scene in which a custom shader is used. The shader is Unity Documentation's Ramp Shader....
That greatly depends on your purpose. Just bear in mind that if you set their collider to isTrigger then no other collision events will be fired...
Hi! I'm new to lightmapping and I'm experiencing some very ugly technical difficulties. I hope you guys can help me =) First of all I'm not...
Thank for the info MelvMay! Also as Sphericallce said, if it were possible could you tell us appx when will this launch in public versions? If its...
Not implemented yet, I'm waiting to set one way platforms in Super Magma Tsunami . We'll have to wait a little more, hopefully it'll be soon =)
Yes I have. I tried activating the sub emitter with no result. Other things I tried: Scaling the transform Scaling the Box Emitter Local/World...
Seen that topic Dantus, nothing seemed to work for me. The only thing close to working is scaling up the box emitter. Anyway this creates some...