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Handles.BeginGUI(); Handles.DrawWireDisc(Event.current.mousePosition, Vector3.forward, 100); Handles.EndGUI();
Seems like this happens if rendered objects count changed in some of Update method (as Unity calls Update after tree item click). In our case we...
Samsung A71, Unity 2021.3.8f1, same zeroes, SystemInfo.supportsGyroscope return true, AR Foundation works too
Hello! Can you help here a little? :) I have some problems in 2021.3.3 with own shaders which have nested include files, when im include something...
This error happens to me after update 2018 project to 2021 Unity and update AdMob to latest 7.0.0 Before update AdMob all was fine, build works I...
Hi! There is some bug with trailers, it can be easy reproduced in demo, and it still exist in last two versions. Just start drive with trailer...
this can be fixed as crutch - if each material set to own queue (like car body1 = geometry+1, car body2 = geometry+2, wheels = geometry+3), can be...
using UnityEngine; using UnityEditor; [CustomEditor(typeof(Something))] public class SomethingEditor : Editor { protected virtual void...
Legacy solved problem, seems like PCM generate contact even if some bodies just close to each other, with no real collision.
works perfect in start, update RenderTexture.active = buffer; GL.Clear(true, true, Color.gray); RenderTexture.active = null;
But it need time, because paid project is primary for me than own developement.
Hi people :) im current switched again to project with modelling and made some mesh trees myself. Think it will be great pack included in new TF...
Hi, hope ill finish it this month, still busy with project for client. Its forward rendering, but works same with deferred.
it cost almost nothing
This was quick fix for one of TF users, it works, but not best way, shader need another facing concept, and its done in new version (still in dev...
Sorry fellas, im busy till 15 of june, will continue with TF after finish this project.
Think will finish it this week, but it will be in store later. Current working on trees models and attenuation, looking on trees in real world and...
Yes, it will be single mode: atlas only, for aerial forest view. Primary for arch-viz, flight simulators, strategy projects. For RPG\FPS better to...
Mesh X mode and colliders not supported anymore, TF bacame only bilboarding forest tool
+ editor simplified, and now using left mouse button to draw trees https://i.gyazo.com/1c718916a354818cfa45970896927f02.gif