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I figured out it works if I use the sprite renderer and set the sorting layers properly. I was just using mesh renderers for my backgrounds and i...
I am having the same problem as dcyric, the effects are always drawn underneath my sprite based backgrounds (but are drawn properly against all 3D...
oh, ok, yes that was gonna be the next thing I tried. So, i made a new canvas, and i used it on the same camera, and no cigar, but i made a new...
^^ i was actually also having the same type of problem earlier. I was using a 0-100 energy bar, and i couldn't seem to get it to register if I...
ok, here is what i have, and what it is supposed to look like (what it looks like from the unity editor game screen). This is drivin me nuts...
I'm having a bit of a problem. I am using energybar toolkit with "2D+3D infinite runner toolkit" unfortunately, when i enable my energy bar in...
is there a way that i can add translucency to a a particular tile from within spritetile?
OK, i figured it out. that was really easy. It just took a minute because I've never done any of this stuff before. I'm sure it would be...
Oh, one more thing, Will you give me a clue as to how to properly use the Portrait field? I imagine I could figure it out, but there doesn't...
Yes, putting into Start fixed it. Great work on Dialoguer, btw! I'm glad I found this. :)
I want to start a dialogue as soon as the scene starts. I tried: void Awake(){ Dialoguer.Initialize(); Dialoguer.StartDialogue(0,...
Is it possible to copy an animated geometry to a particle system? I'd like to have a simple particle system (like maybe 10 particles) and make...