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yield return new WaitForSeconds(); Cannot be run in an method by just calling it. You must place it in a coroutine and start it in the method...
You need to know the name of the GameObject that you have in your ArrayList? public string gameObjectName = objecten[x].gameObject.name;...
They may be using their own custom particle effect that is imitating ground fog. Also this answer/question is relevant. Just a simple Google...
If you have the same scripts running on an update method across all instances, then they are all going to update their animation clips. When you...
What this script will do is basically move the player as if the player were moving on tiles only. Think of like a dungeon crawler or something...
What kind of lists? SyncLists? Text Lists? Arrays?
You should look into uScript, the asset on the Asset Store. I haven't delved into it, but it looks like what you're asking for.
If the PlayerScore script is written in the same language as the ServerScore script you just access information from that script via code: // The...
It really depends on how people perceive it I suppose! Dawngate is one of the main supporting factors on how the game will play out, but I cant...
Hey guys, I'm working on a MOBA right now to revitalize everything that was lost in Dawngate. One of my favorite MOBAs. Before it was ripped out...
http://docs.unity3d.com/Manual/AssetBundlesIntro.html
This is a thread that to compare Unity to other Features? Okay here I go, this is why I PERSONALLY just adore Unity. I dont have to learn...
Only thing I can think of right now that would be the easiest solution is just have somewhere that you would want to output the message to, lets...
Could you explain how you will be using the database for a web based project? Are you going to be taking external files from other players and...
The only way that you would be going back down is that you are resetting your player's transform somewhere else in the code?
http://docs.unity3d.com/ScriptReference/AudioClip-length.html In regards to audio clips, length is spelled with a lowercase L. Also, if you are...
Okay, try casting it to an int, Random.Range returns a float. Array indexes are ints. audio.clip = concreteSound[(int)Random.Range(0,...
If this is just a simple ladder, you could try something like this? // Move the object upward in world space 1 unit/second....
You forgot the last parenthesis inside the array. audio.clip= concreteSound[Random.Range(0, concreteSound.Length)];
Comment out the 'else' section of the script and see what happens.