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Hi! There's not a built-in way to do that I'm afraid, but it's fairly simple to manually get the strength from a preset and set the strength on...
Hi, I've just been implementing Perfect Culling in an upcoming game and it's really nice so far! I've not got a huge amount of experience with it...
Currently working on an OpenXR project and hoping to fix some of these issues (although not currently able to reproduce the exact same thing)....
I've not yet tried a newer version, but in the meantime I noticed this warning: Importer(NativeFormatImporter) generated inconsistent result for...
Not yet - will try ASAP.
My team is also experiencing this issue. Unity 2020.3.24f1, XR Plugin Management 4.2.0, OpenXR 1.2.8. We're not using symbolic links or doing...
I just had this issue and fixed it here:...
I updated from the legacy VR to the XR plugin system and had this issue. If that's what you guys did, I'm pretty sure the issue is legacy settings...
Interesting! Not sure why it would be doing that but glad you found a workaround. Due to time constraints I can't really go deeper into OpenXR...
VRTP hasn't yet been tested with OpenXR I'm afraid. What rendering pipeline are you using? Are there other issues you've noticed?
To clarify - are you using the Tunneling Mobile component?
Yeah, apologies - I just really haven't been able to find the time for ages! I've been meaning to do it for a long time.
Hi - if you grab the dev branch from the github this should be fixed!
If you use the mobile version of the effect, you might be able to alter the iris mesh - cut it in half, then rotate it 180 degrees around the...
Thank you! I'm not entirely sure what you mean - per eye? Half of each eye? Different colour on each? Vignette only on one? Whichever the...
Still broken on 2019.4.22f1 and URP 7.5.3. Workaround is to edit ForwardRenderer.cs and force value of backbufferMsaaSamples (changing render...
No problem! I've been meaning to get that commit into master and onto the asset store for ages now - in my defense I've got a baby now so things...
Great, thank you for the feedback! I'll aim to get that into master soon.
I've pushed a fix to the github on the dev branch - are you able to try it out? Here's a direct link to the commit:...
I've reproduced the issue - taking a look at a fix now.