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Hi all :) Everyone knows the very famous EDITOR-ONLY tag and its behaviour. What i want is create an BETA-TESTING tag and include tagged items...
@Ryiah i carefully read you and i'm pretty curious about what you say ! how do you ( in real code ;) ) control a GameObject-attached-script...
Sorry to say that as long as U3D won't implement MY-APP events like ChangeTimeOfDay or CloseSceneBeforeUnload or InitializeSceneInTheOrderIWant or...
Hi all :) The topic is in the title and the question is: << Is it possible ? >> I appears that static methods cannot be called mith unity3D...
Btw, all my script take about 4% of the frame cycle. I sincerely wish the problem were in my code :p hehehe This would be so easy to solve^^ On...
I developped a complete one for my apps and works like a charm, the i just discovered this topic. Can this quest system be accessed/downloaded...
Thanks a lot to you all for your answers :) I should have been more accurate in my question by saying that it is the scene activation that freezes...
Hi all :) I tag this as a bug as it appears to be one. As a 13 years U3D user, i NEVER found a way to avoid visual freezes when loading a scene,...
Works like a charm :D Render to a texture, then copy it to another used as source on next pass... Thanks @bgolus :) And have a great day !
Hey @bgolus :D Nice to see you here !!!! oh thanks a lot for your answer :D now it works !!! What is the fastest way to copy render texture to...
Hi all I have a rendertexture in wich i render with this script: void Blit(RenderTexture destination, Material mat, int pass) {...
Hi all :) Could anybody give me some clue please on how to achieve ripple generation when an object ( or player character ) moves in water ?...
too bad nobody knows.... :(
Hi all :) I just discovered that object that are not opaque in shader are discarded as occluders in occlusion baking. what i'd like to do is to...
Coming here with some more info. Legacy textmesh is bugged and faces come to shader flipped. This is simply why characters won't react to any...
I know it and i'm calm :P I didn't use TMP yet as textmesh is just perfect to me except for shaders..... I'll give TMP a try.... I suspect...
nobody can answer ??? Is this forum still alive ? 3 questions of mine not aswered since several days^^ :(
Hi all :) All the question is in the title.... TextMesh appears to fu*k-up material. I'd like to have text used as decal, beeing hidden by...
bump ? :)
bumpies ? :)