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This would be absolutely amazing. I'm really wish they would allow the implementation of a lot of these HDRP functionality in URP, even if it'd be...
Totally understand :) cant blame me for trying :p hope you manage to get it to where you want to! Best of luck
Damn good work there! I don't suppose you're willing to share the package :P In the end I visualized the particles by attaching a unity particle...
Good job on getting this to work! Ive managed to get something working as well! Some of the scripts ive seen use a near clipping value, this could...
Hello everyone, For my project I've been using the NVIDIA Flex asset. Recently I've switched to URP, not realizing this will make the shaders...
Got the same problem, if you found a workaround I'd love to know! Edit: Been searching around a LOT today but haven't been able to find anything...
Will this be ported to URP? :) I'm having a hard time getting it to work in there
I actually feel URP is pretty close to done and it performs quite well with a lot of new and useful features, it does take some time to get used...
I case you haven't figured this out, I ran into the same problem, just paying forward the help I was offered! using UnityEngine.Rendering; using...
Does anyone know how to port this to URP? Error message: Recursive rendering is not supported in SRP (are you calling Camera.Render from within a...
Figured out the problem: [ATTACH] You need to make sure the plane on which the mirror effect is being rendered is in a seperate layer. Then you...
thank you so much for the reply :) I feel really stupid now. I misinterpreted aeroson's post. Applied those scripts and it works now! HELL YEAH <3...
What did you do to fix it? could you Please share the shader graph?
Did you manage to figure this one out in the end? I'm struggling to set up the same thing
Any hint on how to use culling for different eyes (for the purpose of stereo rendering of render textures)? When setting up an XR Rig, it creates...
please? :P
Did you manage to figure this out in the end? I'm trying to do something similar but I need to get a mirror in VR using Unity's XR plugin... Been...
For my project I need a perfect mirror in in VR using Unity's XR system in URP. The problem is it uses a single camera and when following...
Does this work with Unity XR plugin?
Actually you are correct, updating to 7.2.1 fixes the one-eye issue. However, I still can't get it to work nicely. The left and right eye render...