A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi Dantus, first of all, great job on the Decal System! It's one of the most useful Unity Libraries out there (and it's effing FREE to boot!). 34...
I believe this is already possible with the use of uZone :p
Hi likeit, seeing as no one has replied to your inquiry, I'd like to try. Please note, however, that I myself am still grasping multiplayer...
Anybody have any ideas to where I can start looking?
Anybody? :D
Well, we've been encountering some weird random crashing when testing on iOS 5 devices (composed of iPhone 4's and iPad 2's). I actually made a...
Hey there backer, I'm actually in a similar boat where I am close to launching a game but am having some technical issues (although with a totally...
Hi Damian, That is an interesting bug indeed. More interesting, however, is how you came to find that the error was actually from one of the...
Heya walter, I'm not an expert (disclaimer here). I'm developing a game for the iOS myself, and though maybe I could, even if a little. Are you...
Hi stramit, thanks for the info.
Hi there, I believe this could be considered double-posting, but I wasn't sure where this particular thread should be created in. Please close...
Hey guys, a quick question, would I still be able to submit to Apple without getting my app rejected should I wish to build our Unity iPhone game...
Hey there justonce, I'm experiencing a not so similar issue. But nevertheless, the same painstaking fact that mine also works in the editor, but...
hey joeyjr and sb, have you resolved your issues?
Cdunn, I think we're having the same issue. What platform are you developing on? We're on iPhone, and sometimes, the game's textures in our menus...
Anybody?
What exactly are we looking at there my friend? What should we be seeing with the default/original materials?
Hi there, I've been experiencing some really random crashes. We've observed that its consistently whenever a texture or a material is being...
Hi silentchujo, just a question. Does your workaround apply if it was a scene you had preloaded via assetbundles?
Had the same problem. I disabled Script Debugging and Development build on my Build Settings. Worked after that. o_O Weird, no? .. and just...