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thanks for the answer eizenhorn. Component is completely disable after ECB playback. i was check it with log and on hirachy as well. But Job still...
using Unity.Burst; using Unity.Collections; using Unity.Entities; namespace TEST { [BurstCompile] public partial struct...
Just make scene and simple InstantiateAsync or LoadAssetAsync an asset in group have "UseWebrequest for load local" option and force it done by...
yeah exactly what i'm locking for. :cool:
On Unity 2018.3.11f1 everything run very well. But when we upgrade to Unity 2019 ( we were try 2019.1.14f1 and 2019.2.3f1) and it have some error...
this happen when i try put streaming asset to 'noCompress' option to reduce asset bundle load time. then this will catch error cause in streaming...