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Hey I was looking into hooking up the Accelerator server again now that more people are back in the office for us. But it sort it looks like...
Ran into the same problem as above as well. I have some complicated property block code that needs to ignore Particle Systems and these type of...
I just ran into this while trying to get a character to render to a render texture for UI. The easiest way for our UX Designer to edit screens is...
Okay wait I got the Color Texture to kinda work with cmd.SetGlobalTexture("_MainTex", m_ScriptableRenderer.cameraColorTarget);. I want to set it...
I've been trying to insert a Post Processing effect before the Transparency rendering but I've been running into issues. The first thing I tried...
Started using this today and it is a rad addition, especially on Windows since the Menu Item search feature from OSX doesn't have a Windows...
Ah I see. Is TimelineAsset the one I want that would be the same as the Create menu? Edit: Yeah TimelineAsset was the one I needed.
I've been writing a tool to help with authoring and previewing Timeline Sequences. I wanted to add a quick way of creating a PlayableAsset for...
Yup that was checked and they were not showing up. I saw other preview packages.
Well I got it to work by manually adding: "com.unity.addressables": "0.4.8-preview" and "com.unity.resourcemanager": "2.4.2-preview" to my...
I don't see the Addressable Assets, Resource Manager or Scriptable Build Pipeline in the Package Manager. I've checked in 2018.3.0b9 and...