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No, I've lost faith in the unity bug reporting system. I recently spent weeks tracking down some severe issues which were confirmed by unity to...
Hello, any progress on this? I have a similar issue. If I insert a new prefab variant in the chain by dragging the root from the prefab hierarchy...
I am actually amazed that this post, and other on the same topic, are not getting more attention. To me this seems like something every single...
Some insight on this is that if G-Sync is turned off in NVidia Control Panel, this issue mainly goes away. Still some occasional spikes but...
Hello, Thanks for your quick reply! Yes, I've run the profiler on the built version of my game. The only spikes I'm seeing seem to be tied to...
Hello Bastien, Thank you for your comprehensive response and suggestions. However, in my specific use case, I generate multiple prefabs from a...
Hello, I've encountered a weird performance issue with Unity 2023.1.6f1 using URP, where I'm seeing unpredictable spikes in frame times, and I...
Posted workaround in this related thread: https://forum.unity.com/threads/how-to-control-fileid-using-custom-scriptedimporter.1384596/
I came up with a workaround for my issue in the previous post: In the ScriptedImporter, I generate the GameObjects (prefabs) using a...
Hello, yesterday I stumbled into a similar problem and posted this question: (Issue with retaining fileIDs in Unity's Scripted Importer), I...
Hello, I've encountered an issue regarding fileIDs generated by Unity's Scripted Importer when importing assets and creating child GameObjects...
We recently upgraded from 2022.1.16 to 2022.2.1 and now see a drastic increase in build times. We typically test stuff in actual builds and...
Thanks for you reply Kurt. We did however manage to figure it out anyway. Turns out this had to do with us using serialized fields with dual...
We just upgraded from 2022.2.1f1 to 2023.1.0a22. When we build our project we get multiple instances of the following errors: Assertion failed...
I actually found the SceneView.duringSceneGui event and in combination with Selection.objects it provided what I needed.
We make a 2D platformer game and have a script which in edit mode snaps stuff to tilemaps making it a lot easier to place them in the levels. For...
FYI: Should be fixed in 2022.2.0b12 and 2023.1.0a14.
FYI: The bug has been confirmed and assigned to be fixed. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-12094
Yeah, well regardless of the source being enums or otherwise it would be preferable to not get -1 when selecting Everything. Actuallly for...