A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I just came across this bug when using multiple scenes, so our current solution is to put a Volume in our 'Core' scene (that never unloads) as...
And bingo. Waiting to spawn anything on the host/server does the trick. Here is the new code: using UnityEngine; using Unity.Netcode; using...
After thinking it through, this seems like a bug. The server is instantiating and syncing everything and retains ownership of the NetworkObject...
For the first point, everything is being spawned on the server side via ServerRpc, then the client finds the spawned object using the...
When spawning the same network objects using the same ServerRpc on both hosts and clients, the host NetworkObject does not display on any clients,...
Does the ServerRpc need ServerRpcParams defined to be utilized correctly and run on the server? eg. private void...
The 'Append Hash to Filename' fixed the issue we were having too using Unity 2021.1.0f1, Localization 0.10.0, and Addressables 1.16.16 Everything...
I can confirm this happens in our project as well using 2020.2.0f1, although we found an easy work around. For Unity Devs: Perhaps check if the...
1206808 https://fogbugz.unity3d.com/default.asp?1206808_qk1maef1tq0gdbkj
Try hiding the Inspector window when you are not making changes to the prefab, and then switch to it when you need to make a change. It will...
For us the issue resolved when we removed a couple rectangle area lights in the scene. We did this to resolve a lightbake issue and we noticed...
Yes, it is happening with every filter/denoiser combination available. Update: The issue was a couple baked area lights. I copied the scene...
Yes, I mean changing the filtering options in the Lightmapping Settings doesn't remove the blotches. The different filters only change how the...
Our scene seems to have contracted some awful disease, blotches of 'miscalculated dots' appear in higher number as we crank up the number of...
TLDR: Would it be possible to have the option of setting the refraction fall back to pure transparency in an object instead of how it currently...
Here is a frame being correctly rendered with bloom on, which requires panning or moving the camera slightly: [ATTACH]
Here are images of the frame debugging: Frame debugger before the 'Final Pass' (which applies the bloom effect):[ATTACH] Frame debugger on the...
I am getting the same issue, which we have been experiencing since switching to HDRP many months ago. I have run the frame debugger and found...
I just discovered that changing a script and rebuilding temporarily fixes the issue, until entering play mode and exiting.
We are using 2019.2 and SRP packages updated to 6.9.1. In our situation, the scenes render fine in the editor scene and game windows when first...