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On this note, I am actually using a special gameobject which I've called 'cameraTarget' which exists only to have all of my virtual cams follow...
Wouldn't it have to be the body that moves, not the aim? I notice when I select 'Simple Follow With World Up' which is what I'm currently using,...
Is there any way to easily change terrain size without losing the output of your graph? It seems like all of the different graph properties must...
Is there any way to make a follow cam which follows the target velocity on both x and y axis while still allowing orbit aim? This seems like a...
Yea this does it, thanks! A slider would be also be great.
As a followup, I've now resolved my issue by unsetting the wheel visual completely and instead calling GetWorldPose on the colliders and setting...
@NWHCoding I think I've isolated the issue actually - I'm assigning the wheel.visual at runtime as I spawn in different wheel/tire combos. I...
Hey is there some trick to updating to the latest version? After updating my wheels don't collide with the terrain anymore, they just fall right...
@Wright - regarding CTS integration. I am having the same issue as a few other people here. Here are exact steps to reproduce issue: 1. Fresh...