A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This looks really awesome. I just got bored recently and played through Robokill again. So this just hits the spot for me right now.
I like the natural toned down look. Don't change it :).
I grabbed this last night. Handed it to my daughter who is supposedly a little behind the curve with addition according to her teacher. She loved...
Awesome as usual.
Man, the amount of nostalgia that just started flowing is borderline dangerous. I still have my copy of Metal Marines sitting around for when I...
Nice. Thanks man. Keep up the good work.
If I remember right there was some quirky stuff when water planes were present. I don't remember if my solution was to raise the navmesh above it...
Does your water plane end about where the mesh stops segmenting itself out?
That looks wicked awesome.
Man that's actually really sweet. Just played a little. Awesome.
I like it. Smooth. Has a nice vibe.
I had to reassign the texture for the navmesh. I wonder if the issue isn't the importing because I've had similar issues with other packages since...
I like that a lot. Will definitely be grabbing this and a few more of your assets before my project is done.
Is there a way to get just the horse and applicable hero animations if we already have the hero?
You know I just looked at that video right before lunch, then when I got back you posted it here. You reading my mind or something?
Ah, is there no way at this point to feed a Vector3? I actually remember you saying you wanted to move off of object based nav but now I'm...
If I wanted to pass a target position directly to an AI character, would I manipulate the goal variable in the navigation script or would I tell...
When I'm dealing with navmesh resolutions, is there more to consider than what is the smallest res I can get away with based on level geometry?
I actually just deleted the mesh and started over. It was a single mesh. I tried to move the target to see if it was some of the stuff in between...
I'm getting the same error consistently just navigating to a waypoint. It gets about halfway, maybe a little more, than starts getting crazy slow...