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Thanks! That resolves that, and I've learnt something - I never knew 'both' was an option. Regarding the profiling, I can see the graph at top...
Ok, here I am per your reply email. First, I'd say that having the help hidden in that weird package directory instead of the root of the visible...
Excellent Xpert3D, thanks for that thorough response! - Requiring a prompt makes lots of sense, thanks for sharing the one you used. I got a...
Hi there, I bought this yesterday too - the idea of this is something I'd love to support! What would help a lot is some step by step examples of...
I was looking to see if there was a 'rename' refactor - that's the main one I ever use, so consider this a vote for adding that one soon! Jumping...
Yep, its annoying and disappointing, I guess it shows that most unity games use touch inputs and only rarely the keys. Given how long its been...
Have a look at my earlier posts - this was written by unity to address ios limitations back in the day, but that limitation was fixed by apple in...
Hi keystagefun, unfortunately not. It's a crazy thing. In my game (which was mainly for a limited audience) I worked around it by ensuring I...
... Also note this thread, which points out that iOS did indeed have a limitation around reporting keyUp events, but that this was rectified in...
Yep, I'm suffering from this now, all I want to do is have the user type letters in iOS and have them come up. Not a complex task you'd think....
I've been experiencing this exact issue with the latest 2021LTS version and a 2020 version also. Did you manage to find a resolution? On this...
Thanks so much for your detailed reply, I realised I hadn't responded. I did look into those areas, much appreciated!
Hi there, Destroyit is just awesome, thanks for creating it. I'm using it to make dirt cubes crumble away and the way it make destroyed...
Thanks - I did see those two. The one I was interested in was one that could mix vertex shading with textures. Also a triplanar one that looked...
Hi, I was just following a Polybrush tutorial and came across exactly this issue. Bringing forward the shaders from the github link above didn't...