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I figured it out, turns out, my FirstPersonController's capsule collision was throwing it off. The part where it doesn't detect the box, that's...
I've seen a couple posts about this, but none worked, and I would like to avoid re-implementing core functionality, if I can. The situation is...
I got it, my server (windows laptop) firewall was blocking the connection. Even though I had put in an "Allow" rule in Inbound rules, there's...
Yeah, I meant the default Windows firewall. And I haven't built the server one, I just run it from the editor. How do I know if it's blocked or...
Using the Mirror NetworkManager alongwith the NetworkManagerHUD, I made two scenes: one for server, one for client. I tested connecting the client...