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Moved to Answers, Link Below: Displaying HUD Feedback Messages
True, good idea though :) Thanks for the help guys.
That's what I was afraid of...can anyone confirm this? Thanks Farfarer!
Hey all, I wrote a transparent shader which I use for things like gold coins, chests ect... By default the shader has "Cull Back" so that the...
Hey guys, thanks for your replies! So I finally figured out what the problem was, and it had nothing to do with the above. It was the Substance...
Well I did that test again (deleted the Substance folder with substances that are not being used by my game), and the load time stayed the same...
Did I miss something in the Release Notes because I was completely un-aware of that fact! I knew substances were now being supported on mobile,...
For me, launching the APP isn't the problem, it doesn't take too long, it's only when I load a GamePlay scene for the first time (NOT the first...
I only get this error in the XCode log when I first load a gameplay level, and I think it is related to NGUI because I have seen other people post...
I recently posted a question on Unity Answers concerning my level load times on IOS, but I just realized something new... Basically my...
I used to look for and cache references to other GameObjects from 1 main Awake() function, for example in my HUDManager class, I would search for...
So in case someone is having the same error, here's what "fixed" it for me...restarting my iPhone. No idea why it was throwing those errors....
Hey guys! I know the title is pretty vague but that's all the info I get from XCode... I have the latest version of Unity4 (Pro trial), and...
When your Monodevelop starts, does it automatically load your last project? If yes, then you need to find a way to start it without auto-loading...
So after messing with it a bunch more I figured out what is making Monodevelop hang and use over 250% of my CPU...it's the GIT plugin for GIT...
Just upgraded to Unity4, and I'm having problems getting Monodevelop to run on my Mac. My project won't load, it hangs when Mono starts, and...
Yes that's what I meant, thx for correcting me :) Thanks Daniel, this works as expected :)
Quick question, how can I use both in 1 #if, eg: #if UNITY_ANDROID #if UNITY_IPHONE (doesn't work) // Code #endif Thanks Eric!
Nevermind, found out how to do this: #if UNITY_ANDROID/#if UNITY_IPHONE
Hi guys, I have a small question about Build Target...here's a snippet of my code which uses "Handheld.vibrate" for iPhone/Android: if(...