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This! Thank you for explaining this, been so confusing haha. How would you go about activating the animation through the parent instead of the...
Hi! It honestly feels simple but I cant wrap my head around how to do this :/ I have an empty game object which has a capsule collider and a...
This is the image, accidentally uploaded a gif of something completely different
Hi! I've downloaded Maximo models and animations just to keep things simple, in the animator the animations are firing, but the animations...
Should I maybe be using Physics.CheckSphere to detect if the wall is nearby and then if its colliding set the velocity of the rigidbody to 0?...
Thank you for trying to help, I have attached a video where you can see the capsule getting stuck when it should be flying over to the other side....
rigidbodyComponent.velocity = new Vector3(0, 0, 0); This is what I've used before, the problem with this is that the physics is ignored, causing...
Hi, peviously I've set the velocity on all axis to 0, unfortunately this messes up my collider script. How would you go about stopping a moving...
Hi! How would you go about adding force in the direction of a vector? I succeeded doing this on a rigidbody using AddForce, but how can I do this...
Hello! Been having so much trouble with Addforce, The idea is to register 2 different vectors and registering the difference as the direction you...
Hello everybody, I'm trying to make a ball be sent away in the direction you swipe after your finger has travelled 40 pixels using the public...