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Its a fully dots multiplayer sample, so that's great! If you didn't like that about the FPS Sample, then you will about this.
I'd recommend making a fresh install of the DOTS sample, then re-opening it. It doesn't freeze up like that for me. You may also try to reset...
The Editor is also running a Client and Server version of the code, so you have options to view scrips/jobs/entities for all those worlds. aka ya...
Correct, DOTS has Systems running automatically, which then take action on any data that needs to be modified. So all the DOTS Systems, I believe,...
Bootstrapper, check out the "build folder" and you can see in the diffrent build scripts what the default scenes loaded are. Within the boot...
I do 'Like' your reply tho, jso
The project is done/dead. Unity isnt bothered at all by this version, and this forum is historic. The new sample, the DOTS one, is in Alpha 1,...
Hey! I was able to get Visual Scripting for DOTS working with the sample. By changing the error about time to reference UnityEngine.Time, and by...
Well my example is for when the camera does not exist, but rather spawns from a prefab at runtime, so you have to look for it at run time from...
I'm not sure what happens with multiple players, so you may want to check that. i will and will try to update here, but I may forget...
I am now playing with the DOTS Sample Project ( https://forum.unity.com/threads/dots-sample.796308/ ) And Have modified this script, and have it...
Howdy Keeponshading!! This sample is made with DOTS Physics, so we will need to call against physics in DOTS. Which I haven't done, but it will...
Keep up the awesome work here Keeponshading!!!
The underlying sample runs well, even with the server code set to single core as earlier pointed out. I was seeing 60fps+ at 4k, with veg studio...
Howdy Doctor Taco :D Check out the DebugMove, it is a subscript that sends commands as a player. Also check out the Exploding Barrels, and how...
The "Play" Button does start a Server and Client, within the editor. You can also access the "assets/Build" folder and build stand-alone Server...
[ATTACH] I have my terrain in the main scene, as a sub-scene converts everything to entities. So in the attached picture, I have my: 1. Terrain...
If you do a search for "Terrain" in your packages, you will find a HDTerrain material that you can apply to the Terrain and it will render as...
It seems Debugging and maybe Burst 'checks' don't save well.. As I know the ONLY thing I do, is go in and un-check them a trillion times a day.
Thank you Joachim, Synchronous Burst Compilation was the issue, and causes a 10 minute "play" freeze after any change. I was able to leave Burst...