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Thats the one yes, unfortunately that's the only change. You could try upgrading to 2019 and use hdrp 5, copying your project and using the unity...
Fixed it by setting "perChannelMask" to true in the pipeline settings (translated in editor to Metal and Ambient Occlusion Properties). This also...
We're also experiencing this issue since our upgrade to 2019.1.0f2, verified broken in standalone builds for PC (Steam) Switch, XboxOne and PS4. A...
Hey, For our project we would like to use the visual effect graph, however it doesn't seem to work at all on Switch. Is Switch support being...
Hi, Currently I'm running into an issue where my games memory usage increases when more scenes are included in a build. For instance, a build...
Hello, We are having a problem very similar to one previously posted here:...
From what we saw, when this black screen issue happens, we disable post-processing in the scene and it manages to render properly (without PP...
Its particularly tricky for Xbox because there's a hard link between the controller and which user is logged in. It should get confirmed if the...