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I have a questions about third person weapons. How should I build my weapon model/prefab and player so that I can animate them together in 3DS...
(can this thread be moved to the scripting section? I accidentally put it in the Support section) Basically every time the player lands on the...
Yeah, you got me right, but I'm pretty much doing this already: currentBodyRotation = Mathf.LerpAngle(currentBodyRotation, 0,...
Thanks for the replies! (Finally somebody saw my topic, yey!) So it's a little complicated. I don't know how to explain what I'm doing even in my...
No, that's still not the case. Have you checked the demo I've uploaded? There's several bones in the body that can be rotated. When I rotate the...
You should have read the topic. It's not about that. I'm doing a first person character, but with third person mechanics. So what I need to to is...
OK, here's an archive with the current result I have: http://www.mediafire.com/?ugi8o0w4d2vbxyb I just cannot fix this thing...no matter what I...
I'm sorry! I didn't realize that. I tried to post just some of the code so I don't make everyone read a lot. I tried your suggestion and I...
No ideas ? I could go without that feature, but that way everything looks much more static. It has been a week now and I still cannot resolve this.
Still no answers? Ok. So more info on the problem: transform.rotation.y -= currentBodyRotation - lastBodyRotation; lastBodyRotation =...
Okay so I found one of my major problems. It was that I was executing transform.Rotate in FixedUpdate. I thought that I should execute it there...
No, no, that's okay. If I set the variable fixedUpdate of the Alignment Tracker component to true, the locomotion system will work with fixed update.
Thank you for your reply. I'm not using any of the scripts from the locomotion demo except the locomotion scripts themselves. I made my own ones....
Still nobody interested in my issue?
Sooo what I'm doing here is I have a character, rigged and animated. Most animated characters are used for players in third person games or not...
I have developed a system for that actually: I add a sphere with a radius, smaller than the player's capsule. I make the sphere stick just a...
So I am finally ready to start a serious project. I'm currently working on concept and story and I'm nearly finnished. I aim to make a reallistic...
Sorry, sorry, really sorry for quadruple posting but I won't give up until I fix this issue! So I did more research. As I said I have realtime...
So it's been a long time and I'm STILL STRUGGLING over this issue. I found out that if I mark the checkbox "Fixed Update" of the Alignment...
I tried making the running animation slower/faster, tried messing around with the leg controller parameters, I did so many things and still...