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We had this same issue on Localization 1.4.3. After updating to 1.4.5 the issue was resolved!
I think you might be correct with this. You can see for me it's based on the character you type and the position:...
NZXT Cam for me as well: [ATTACH] Can be disabled in the Cam settings: [ATTACH]
Very nice! Thanks for sharing! Also is that your game? I like the style!
Did you manage to figure out a solution for this? I'm running into the same situation.
Has this been updated yet? It took me a while to figure out what was wrong with my game when I updated to 2021 LTS. It automatically set a URP...
I had let this post die because there was another thread that had more info. There is in fact a bug with the editor that was discovered in Sept...
Awesome! How can we be alerted when this specific has been backported. I'm currently using 2021.1 and would want to update once it's been released.
I'm coming from this other thread that also is reporting this issue and figured I'd double post my latest one: Sadly I cannot share my repo and...
Thanks for linking that thread as well. Sadly I cannot share my repo and it doesn't happen on my partner's machine. Something I recently noticed...
In one of our scripts we have the following variable defined [SerializeField] LocalizationTableCollection localizationTable; When playing in the...
@angrypenguin Do you also have a Corsair mouse and/or keyboard?
I've been having this problem since we've switched our project over to the new input system a few months ago. Currently using Unity 2020.1.14f1...
After trying to investigate the issue more, I restarted my unity editor and that resolved my problem.
I found out today that it's not just the mouse, but it's also the keyboard that has the same problems. Essentially my input system stops working...
My movement controller is getting the mouse's position via Mouse.current.position.ReadValue() in my Game Object's Update method This works fine...
Had this same error, but when installing the Input System. Closing my IDE, Visual Studio Code, fix it as well.
Just wanted to let you know I've still not had time to move back onto this - it's been moved to a "polish" priority, so I'm not yet sure when I'll...
Thanks for the details! I haven't had a chance to look into this yet since there is plenty of things to still do besides the lighting. When it's...
I've been focusing on other aspects of my game and of course thinking about this still on the side. Best idea I've gotten is to use a sprite light...