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We are using GPUInstancer plugin - this is using compute shaders to perform animation. Since updating to Unity 2022.2.11f1 and compiling with...
It's been a few weeks now so I would just like to check if anyone has any information or could help with this issue? It's essentially saving a...
In order to update to entities 1.0 I have been generating a subscene to hold our entity prefabs. We are actually using 1.0.0-pre.65 however this...
I have created a bug report: IN-36563 I did not include our entire project because it was failling for unclear reasons, but it was also pretty...
Thanks for your responses, Tim. It's true that we began with "Everything" enabled, and later experimented by turning individual options off....
We have been getting a crash on builds made using 2022.2.2 and Burst 1.8.2 where in the crash dump it has indicated an AVX2 related error. This...
We are updating from Entities 0.17.0-preview.42 to Entities 1.0.0-pre.15 that requires us to make some changes to the way we instantiate entities....
Thanks. Where is a good place to transfer the dump to? It's around 2GB
I have been running with that command line argument however I haven't really seen any difference (well I haven't reproduced the original crash...
Thank you for that info. I think I heard about that parameter before but for some reason didn't realise it could be used in the actual built game....
Thanks for the reply! Basically the corruption we find is in memory allocated by UnsafeUtility.Malloc() by our code, our own native containers...
We are looking for guidance about strategies to find the cause of a crash we are getting. Suggestions about how to speed up the reproduction rate...
I have been using the CompoundCollider type to generate collision, set up by code. We have structures that are actually composed of multiple...