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Resizing is currently opt-in by setting the minSize and maxSize when the overlay is constructed. Note that these values aren't persistent and must...
Hi, you can change the location of the Probuilder Data folder to somewhere else inside you project and probuilder find it and use the new path....
Hi Peter, sorry for the late reply, it looks like the fix was done but no probuilder 4.x version was release with it. We are currently in the...
You should remove [MenuItem("MainMenu/Tools/ProBuilder/Object/" + Name)] at line 47, it's causing the warning. The menu item attribute cannot be...
Did you leave the MenuItem attribute on the Do function?
We need to backport some minor changes before pushing a new patch. If you need the fix right now, you can always pull the repository on git and...
A fix had already been made as part of our next major version but I've backported it to 4.4, it should be in our next patch version. Here's the...
Hi Feast, I wasn't able to replicate the issue on my side, what is your current Probuilder version, Unity version and operating system?
Hi Feast, MenuItem and the new Shortcut Attribute, which is probably more what you're looking for, needs to be on a static function to work. I...
@fherbst It's currently possible to define a target type in the EditorToolAttribute. Doing so makes the EditorTool targets point to the components...
Hi SethWolfbaine, What's your probuilder version?
You can click on the icon itself in the gizmo menu to toggle its visibility. It should be grayed out like the picture below if the icon is off. [IMG]
Yes, the plan is for as much as possible to be usable at runtime. Our plan currently is to replace the current handles one for one so you would...
Hey! You could use Random.onUnitSphere multiplied by a bigger radius than your sphere and use that as the origin of your ray. After that you use...
This kind of behavior usually happens when the lighting hasn't been generated for a new scene. You can do so in Window/Rendering/Lighting by...
Thanks for the report, we made a fix for it that will land in 4.4.0-preview.2: https://github.com/Unity-Technologies/com.unity.probuilder/pull/308
It's pretty much a per team/packages basis if they accept pull requests. In the case of Probuilder specifically, it's available on github and we...
This thread should have the answer you seek. Probuilder 4.3.0-preview.4 also adds a limit on the shape editor fields to protects against this issue.
The brown color in the default cube material is normally caused by the lighting not being generated. You can manually trigger the lighting...
To get the result you want, you can add a MeshCollider component to the object before calling refresh. With your code example it should look...