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That looks really good! Gonna pick your game up as soon as I can.
Actually yeah this is an incredibly good point.
Can you or someone else link to any of them? I sure as heck can’t find responses from actual people within Unity as they’ve either been silent or...
Still waiting for any answer about how installs are tracked, piracy, and demos. Also explanation about how a flat fee totally doesn’t hurt...
I hate ASMDEF files with a burning passion but my boss has them in here for "reasons" so I don't have much of a say right now. I think he's coming...
I FIGURED IT OUT!! It was the ASMDEF files that are bundled with the Master Audio plugin. The ASMDEF files MAEditor, RIEditor, and RIScripts by...
The above steps and errors were done on a Windows machine which is where I do my primary dev. All of our CI tools and build pipeline are in Mac...
Okay, I'm not having much luck with this. If I delete the two RelationsInspector folders that come with Master Audio I then need to comment out...
Apologies for needing help again so soon but I've run into something strange that I've never experienced before. We integrated Master Audio into...
Ah okay, thanks for the clarification!
I'm messing with Dynamic Sound Group Creators for the first time and I'm not sure the best way to handle what I'm trying to do. I'd like there to...
As of Unity Hub 3.2.0 this doesn't seem to work any more for some reason. Bummer and absolutely bonkers that Unity doesn't provide a way of...
Holy cow thanks for this tip. I just had a wild issue where I guess Unity thought the layerMask I was passing into the Raycast method was some...
Oh it looks like that was it, I guess it kept a process going so it never actually got the correct permissions to launch other things as an admin....
This was what I tried first a few days ago and it didn't work, have they just recently updated the Unity Hub? For me even launching the Hub as an...
Chiming in on this thread as a definite problem. There are a lot of situations in which Visual Studio needs to always be run as administrator...
Got this figured out thanks to Twitter user EthanF4D. For some reason the process of loading an additive scene asynchronously is setting...
Got pulled off into something else but came back to this. So if I replace the WaitForSeconds line with while (!Input.GetKeyDown(KeyCode.Space)) {...
In my project we have one main scene that we load other mini sub-scenes in and out of. We're managing which of these are loaded and unload them...
Heyo Tropical Studio! Just wanted to say great job on this package, this really is a neat pinball system and I'm super appreciative that you...