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how do i make [Button] stop dirtying the scene? even a simple Log() call is dirtying it.
I'm having an odd issue where i play an anim and a few bones don't seem to update properly, slowly drifting out of position, but when i either A:...
This happens during build, and when pressing the Compile and Show Code button on a shader asset. Switching from my custom SRP to 'none' causes it...
Hi, is it possible to call Rewired's update 'manually' at an arbitrary point within the playerloop?
I ran into this exact same issue! Thanks for the fix. It does seem unnecessary. I also thought they were supposed to be set to DontCare,...
I have a custom SRP and am trying to add a final Blit pass to it (to apply gamma correction and other things), using Jasper Flick's method of...
Hi. I'm trying to use a NativeList with Allocator.Persistent to manage some data. Problem is, i'm working in a class that doesn't inherit...
Interesting! Lots of good stuff in that hlsl file. The int casting makes things so much easier. Would these kinds of encoding still work if...
So i have this set of 3 functions here https://www.desmos.com/calculator/36sztettqv that take a 0-1 floating point value and pull 3 unique...
I'd like to make my own deferred SRP, currently trying to recreate the example renderer given here...
Yeah disabling prioritize view does not seem to help. Neither did upgrading to 2019 LTS. :/
Baking seems to be stuck in a loop. Unity 2019.3.6f1 Settings: [IMG] Video: [MEDIA]
Are you using FixedUpdate? Update() is framerate-dependent and can fluctuate, leading to inconsistencies....
In Unity 2019.3.6, shaders ignore directional light if using a baked lightmap. Any fix for this?
How do you do this on OSX? EDIT: turns out I had to update Mono, as shown here:...