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Bump, we also suffer from this inconvenience and would love to see this changed!
Hello, I have a planet with a custom fullscreen atmosphere pass and I'm adding some simple water to it with a custom shader: [ATTACH] Currently,...
I managed to solve the problem. By using the most recent pointer I was able to fill out everything I need, albeit not everything PointerEventData...
I'm implementing the new Unity Input System (1.2.0) and I'm in the process of trying to use the new InputSystemUIInputModule to generate the UI...
I managed to fix it myself: [ATTACH] To fix it, all I had to do was additionally compute the color to both l0 and l1 directly (both at half...
Hi, I'm creating an image effect shader where I can light up arbitrary shapes defined by points and currently this works pretty well. The points...
I see, it fixed the problem. Obviously the spike is still there because now it compiles first before running the job but the job is in fact...
Ok, that's one mystery solved :), but then there's still the problem why it isn't bursted
I use job.Run(); to run it instead of Schedule, but by my knowledge this should still run it on one of the job threads and never on the main...
No, it should be asynchronous. Synchronous Compilation is ticked off too [ATTACH] This is the complete job: [ATTACH]
Thanks, completely missed that! I'll make sure to post there next time
Hey folks, I'm working on a project pretty dependent on bursted jobs and everything works well. It's just that the very first job has trouble...
So I'm faced with a mathematical dilemma I don't quite know how to solve, even though I suppose it's quite simple. Excuse my poor drawing skills:...
Of course, thanks!
I use a custom fullscreen render pass in URP in Unity 2019.4.0 to render atmospheres for planets as a post processing effect. Everything works...
UPDATE: Version 1.2.0 has been released and it adds a frequently requested day night cycle system and more. Check out the original post for...
UPDATE: Version 1.1 is now live. Check the original post for updated content :)
[UPDATE] Terrainify 2D is now live on the Unity Asset Store! Check it out here.
[UPDATE] Version 1.0 is currently awaiting approval from Unity for the Unity Asset Store. I decided to make the asset totally free and now has a...
[MEDIA] Asset Store Link | Website | Contact A free and dynamic seed-based generator of 2D terrain using Perlin noise and Unity's Tilemap...