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It is unbelievable that in September 2023 this is still an issue: OnPostProcessBuild(BuildReport report) is still called when...
Hello all !! :) I am trying to make an app using the HDRP and I had the need to use multiple cameras to achieve something but what I got back...
UPDATE !! All right... it is DirectX12 !!! Switching to DirectX11 solves the problem which, annoyingly, does affect also the builds. What's the...
UPDATE !! It seems that if I change the GameView resolution, the Canvas and the UI updates accordingly. If I set anything that is NOT a 1920x1080...
Hello all !! :) I am trying to crate a test scene using HDR pipeline but I am incurring in a very strange glitch I cannot figure out what I am...
Hello forum !!! :) Today I am presenting you a very interesting challenge. Let's say we have [System.Serializable] public struct Container {...
Hello forum !! :) What I am trying to achieve today is to improve the custom reports I'm creating when a build process is triggered. All works...
Nope: the parenthesis are correct but the spacing was broken :P It should have been fixed now. Thanks for noticing. :)
You are a life saver !!! That stupid thing I made never worked better !! :) I kneel in front of your knowledge. To everyone else, here's...
Ehi, sorry for the late reply but I have been really busy. Thank you very much for the suggestion; I will try and then let you know if everything...
Thank you for the fast reply. :)
Hello !!! :) I'm on Unity 2020.1.15f1 (but also the 2020.1.14 had the same behaviour) and I'm making Android builds with IL2CPP (C++ set as...
Ciao forum !!! :) As per thread title. I'm using Unity 2020.1.13f1. Please, take a look at the attached Unity project. Why this is an issue?...
Thanks for your answer !! :) I was intrigued by your theory, even if not fully convinced about what you were saying, so I tried to make a change...
Hello forum !!! :) Today I have a very tricky question for you. Let's start with a snippet: #if UNITY_EDITOR [UnityEditor.InitializeOnLoad]...
Hello !! :) I don't know if it could be of any use, but you can manually combine meshes at runtime. Please, take a look at...
Thank you very much polemical !!! To be honest, after your first reply, I thought to go through all the vertices of all the meshes to literally...
Thank you very much for your reply :) Yes, I was fearing that the answer would have been to actually build the needed mesh and create the UV...
Hello forum !! :) New day new challenges, :P Today I have kind of a simple question that I'm not entirely sure it may have a simple answer....
Hello everyone !! :) I migrated my project to the latest version of Unity 2020.1.3f1. The project is stored in a Perforce repository. I noticed...