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Good day, I verified my invoice number but am still unable to generate any audio. The Generate button is missing, actually. Am I missing a step?
Good day, I have a single scene game that works well in the editor; but, when I build it to my android phone, the UI works for a while but...
This is happening to me after creating a custom element but it's not quite the same as yours. The only thing I can think is that the custom...
Thank you so much for that information. Is there a recommended means of implementing progress bars using UI Toolkit at this time? I've used...
Does anyone know the answer to this? I see "binding-path" in the documentation but haven't been able to test it yet am finding no help in the...
Yes, I missed one step very early on in making the UI Document and went down the wrong rabbit hole. This works perfectly fine now. I'm sure it'll...
I think I got this completely wrong. I was trying to use a custom control erroneously. I will try creating a monobehavior to properly link to the...
Good day, I have been trying to solve this for days with no luck. I am using the old UI system for touch controls and the new UI Toolkit for more...
This is great and it would be a great example for a Unity tutorial. Kindly go into detail because it seems the most efficient option is to use a...
Thank you, would you mind specifying the workaround? I'm new to this and don't have the knowledge-base to fully understand what I can do to...
Is there any solution to this? I'm running a RTX 2080 with 8 gb and can't get a good bake to save my life. Any suggestions would be appreciated.
I apologize, after looking at it again I realized that it was a simple logic error on my part. Great asset. It really helped me bring my project...
Hi, this is a great asset but I'm getting a lot of null reference exceptions when items are destroyed and they seem to be triggered by collision...
I just thought of something and figured out it has to do with sorting layers not being created with the package import. I'll look into that since...
I exported my assets to a package, started a new Unity project, activated/imported IAP with my key, installed UDP/IAP, imported my package, tested...
Okay, I'll look into that and give it another shot. As I indicated before, when I try to run the project in 2018, I get errors that the assets are...
So, I did this and the scripts are not broken but I'm getting this error in my purchasing script: "The name 'StandardPurchasingModule' does not...
Ok, thank you, I will try this asap.
I tried starting a new project in 2018, installed IAP and Ads, imported a package of my game assets but it won't work because they were created...