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Hi, Thanks for everyone's help we finished most of the essential features with our traffic system. The system does not use any physic properties;...
The entity hierarchy is hard to realize at the moment. What we did for our project is: we break our prefab into individual objects which can be...
I have implemented the re-locating entities strategy. I think it would be best this way since we can move them inside a job. So we don't need to...
The child entity needs to have 2 extra coponents: Parent and LocalToParent in order for it to be moved related to its parent
@Opeth001 good idea, Thanks.
@Opeth001 No. rendering is not an issue because our vehicles are not very high poly. @Antypodish Cool.
@Opeth001, essentially we are developing a simulated traffic system. We are aiming to have 10.000 vehicles showing on screen at once. Our physical...
@tertle: Thanks for sharing. Your code looks very promising. I'm trying to avoid adding/removing components because I want everything to be done...
What Entity package preview are you using? The "struct layout" issue was fixed for me in the preview33 (latest)
It seems like SetEnabled(false) disable the entity completely, not just the mesh renderer (The entity is not processed in the next frames). I just...
Hi, Say I want to not render an entity at this moment and render it 10s later. What would be the best approach?
Case: 1156527
The scene is small but I have multiple large assets. The whole project is ~ 2.8 GB. I'm currently uploading the project via Unity Bug Reporter but...
Subscene is a great optimization for our applications. We really like it. Though, we have a small problem with speed trees being inside a...
How would I attach the .dmp file? Upon further investigate, I notice that building with Mono + Managed stripping Level:Low also causes the crash....
Hi, I have a crash when I run the .exe when I built with IL2CPP. I have attached an image of the crashdump debugger isolating the line that...
Thanks for the response, Now I'm trying to fix the struct layout issue with pointer. This my my component data: [StructLayout(LayoutKind.Explicit,...
Hi, When updating to latest Entities package, I got the following errors (image attached): I noticed I need to fix one error with my struct that...