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Thanks, It's really helpful to know what might cause the limitation. There're some assets I need from addressable that are load with Awake...
Thanks for reploy. It is asynchronous everything is working as expected, my problem is when the LoadLabelList is running, using the addressable's...
I have a issue with UMA addressables in my project. Basically all my addressables's operations seem to be blocked by the...
It's depend, Unity's document recommending that you should use Addressables.InstantiateAsync(key) and Addressables.ReleaseInstance(key) for prefab...
Hi, I'm having issue with API Addressables.LoadAssetsAsync. It seem to be blocking other LoadAssetAsync or InstantiateAsync operation until the...
Hi, I have a question regarding the URP and built-in render pipeline My project contains many addressable bundles build with old school built-in...
Hi, may I ask how you structure your languages folder. Do you selected the Pack Separately option for Bundle Mode [ATTACH] AFAIK addressable will...
Hi yall! Currently I'm using Addressable for building mobile application The application is considering of 2 projects - A project that contains...
You better be mark your target group as Default Group (That what I did). Unity use Default Group to build all the builtin-stuff in your case it's...
Glad that you've solved it. Yeah I didn't mention that the Project that you use to load from other project need to build the addressable too. I...
According to the path, it's seem that the bundle you want to load are marks as local bundle inside the addressable build. In order to load bundle...
Hi, Has anyone encountered this error when build IL2CPP for android (Haven't test on iOS yet) when building project? Exception: IL2CPP error for...
How do I do that may I ask? Include the androidx.core:core in the build.gradle file for the module or include it inside the maingradle.template...
Hello guys. Currently I'm trying to make a feature that check the Notification permission status (Allow, not allow,...) by making a native plugin...
@pillakirsten Thanks, as a work around I used the path from AddressableAssetSettingsDefaultObject.Settings.RemoteCatalogLoadPath.GetValue and...
Any new? @TreyK-47
Hi, currently I'm facing this issue that when the initial process of getting the content catalog from remote have fail or some thing happen I...
There're some issues about the CRC miss match, will disable this will cause any trouble? I'm currently suffer some kind of CRC miss match when...
I've been using addressable for awhile now but this is first time I've met this issue but I totally understand it. So I've setup a automation...
Hi, Im having a issue about building unity on Xcode 12.3, Unity 2020.1.9f1 Using pod and building with XCWorkspace Undefined symbols for...