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Yes you are right, now it works! Thanks!
Thanks for your quick reply. Putting those components on the joint object has everything working properly, except the door doesn't visually move...
Hello, I just bought these doors and they look great. However, I was hoping that the frame and door were separate meshes, so I could use a...
@Poopenheimer - Exactly what I needed, thanks. And thanks @vetasoft for the great effects.
Hello. This looks interesting and potentially useful. My project has been in need of a solution to this problem and maybe this is the answer. Does...
Also goes away when I change the uvs from world to local space.
@koujaku @Xoduz - The white faces return to normal sometimes when I force a new mesh.
@koujaku - This asset has already proven quite useful, but I'm also experiencing bugs like @Xoduz and @bryantdrewjones in Unity 5.1.1 + Windows 8....
I made the Plugins folder within the Particle Playground folder, it didn't work, but then I moved it outside and now it does. Thanks again for the...
Thanks so much for your quick and insightful reply, it's truly appreciated. But now I get this error (using version 2.0): Assets/Particle...
Hello, Months ago I asked a question about manipulating manipulators and you wrote me this great script (manipulatorSwitchLocal.js): #pragma...
Just saw this today and bought some assets that could greatly increase the quality of my current project. Thanks for the sale and the hard work.
Hello. Updating to 4.2.1 has caused some of my terrain detail meshes to not work properly. They worked fine before, but no longer. The meshes look...
Thanks for your reply. I've fixed this problem with your help, although all I did was search in FPS_player for 'input' and change 'E' to 'V'. I...
How can I change the key used to switch weapons?
Hello, How can I change the key used to switch weapons?
Can this be fixed? I searched but didn't find anything that I understand.
Hello, Your camera system has done much for my project, but I've encountered a problem. When using dual screens or playing my game in the editor...