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My NGUI overlays aren't working in the 3.0 release of the plugin. I've gotten it working in an app, with streaming files coming in from a server,...
How would i get at that bool, through some Obj-C call? I'm going to try one last thing, which is running in update to make sure the video hasn't...
They're currently set to PLAY_VIDEO_AND_STOP, but i've also tried playing it with LOOP_VIDEO. Both have the same issue, where the video will...
This typically only happens after the video has played through at least once. Wouldn't the buffer also catch up eventually and start playing...
Thanks. Right before you replied, i nuked my previous build path, and it was definitely some old build that had conflicting caches, works like a...
Using Etcetera with iOS7, Xcode 5.0.2, Unity 4.3.1 and i'm getting this error on build: Undefined symbols for architecture armv7:...
+1 I'm getting the same issue here with asset bundles i've just been working on today. Kind of a pain, as i'll have to redo a ton of work if...
In regards to the breaking Sky Prefabs: We're seeing the same thing, and its causing us some grief, as we want to swap amongst multiple sky's in...
ANY help or guidance would be GREATLY appreciated. I have an issue where this code runs flawlessly on Editor, but for some reason fails on iOS....
I'm seeing some issues that are completely perplexing me at this moment in my iOS build vs. Editor functionality. I have tried 2 methods now,...
This has been cropping up for me recently, and i'm not sure why as i've cleaned my SVN, tried to re-sync it with Unity, etc. and i'm still seeing...
I'm using LITJson on iOS to take JSON output from a server and fill out a game with the content i receive. The code works the first time...
Quick question (Hopefully anyway). Can the Plugin load an OGV from a directory structure other than StreamingAssets/ ? In particular, i'm...
I've seen roarengine.com and their service, but is there others available for Unity that allow: •*User Account Creation/Login • User/Player...
No, no error, it just wont execute the function for some reason. I actually found this code example that seems to work in ScriptA, is there a...
So i have a pretty simple situation that for reason seems to not be working in C#. GameObjectA with ScriptA attached, GameObjectB with ScriptB...
Looking to get access to videos that have been saved to the photo album on the device. Is there any plugin out there, or anything else that...