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Just answering to confirm what Nagual.George suggests WORKS! Keep in mind though that in Javascript its @Range(0.2f,5.0f)
YES! My God, i couldnt find that in a hundred years! Thanks a lot whydoidoit !!! You know how sometimes you put something in a scene and get to...
Just posting to say a BIG THANK YOU. One year later this is still so useful! Didn't find anything alike.
2+ years later i find ONLY this solution after a long search! You are a genius sir! Just in case I could help someone like me, if you're...
thanks, i love finding scripts like that, especialy when i need them for a quick test -not the actual project- and dodge the hours of coding :)
Old thread but reference for later: Using a second camera works fine, i have yet to test performance, but here's a 6 step configuration for anyone...
Just adding a small detail: The script has to be placed inside the 'Editor' folder in the Assets. Then, it will work only when assets are...
Thank you very much Sama.van, some of those stuff i am aware of, but its good to hear from an other developer :) the important issue is the...
I am working on a iOS game on a windows PC and I transfer the project to a MacBook for building. Recently the game started crashing alot, more...
Although this is old i'd like to share my method of doing water effect in unity pro (sure many others may do this but its a good idea to share...
This is it http://www.unifycommunity.com/wiki/index.php?title=3DText I find it VERY helpfull as i am using 3D interface ingame and not a hud (2D...
I might have a workarround for now.... Just tried it and works for what i want to do: 1. Create the particle system and 2. set local X velocity...
Has anyone done something like this? The idea is 'simple': a particle emitter emits particles that get 'attracted' ('sucked') by an other object....
Katori, did you find a solution to your problem? If so i would be very interested to know!
nice work! congrats! stefanakis@lunatech.gr
Ok i solved the issue. I created an other object inside the parent and then my model inside the second object. It is child to the child object...
When I add an object (a spaceship model) in the scene and give it an initial looped animation or change animation during the game, it plays fine....