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I'm creating a stylized shader, and although objects with the shader are shaded on one side, they do not cast shadows except on objects of other...
For my project I'm working on a hunting AI that stalks the player constantly throughout a fairly large city-scape. I need this AI to be able to...
I am trying to have my character walk around a cylinder. The cylinder has an outer radius around itself that acts as a gravity zone, and then a...
It wasn't quite what I was looking for but it did lead me in the right direction, so thank you. This was the code I ended up using: velocity =...
I'm trying to implement a double jump in my 3D platformer. At the beginning of each jump I would normally set velocity.y to zero, solving my...
I am only using a character controller component.
So basically I'm trying to implement a gravity switching mechanic into a 3D Platformer. When my character controller moves on a slope while...
NEVER MIND! There was nothing wrong with my code. You know what was wrong with it? There was a cube in the way of my damn raycast, that's what was...
So I have a little navmesh maze set up with a player character and a monster navmesh agent. I've set up several waypoints throughout the maze that...
As of right now, for my project I have created a very simple dialogue system that involves a DialogueInteraction Script, in which if the player...
There are a few games that do this, such as LittleBigPlanet, and Human Fall Flat, where you actually have to maneuver a character's arms to pick...
Both of those suggestions work very nicely, thank you. There is a slight smoothing effect on the camera now, where if my character moves, the...
Please help. I posted this late at night and so many may not have seen it.
So effectively I have a camera which is locked onto my player, and the camera has the ability to zoom in on the player using the scroll wheel with...
Please help.
Right now I have a simple trigger enter and exit script in which if the player enters an area in front of an NPC, a text GUI object will appear on...
I find it quite endearing myself, given it's presence in old shooters such as Quake and DOOM.
I think I figured it out, my update functions on my rigidbody player and my mouse-look camera were different from each other. I changed them both...
I've created a fairly simple mouse-look script for an fps game i'm working on, however I've noticed that while the mouse movement appears smooth,...
Alright, I found a solution to the cameraReference problem. I was able to get the player to move in the camera's direction without following it...